Coordinate Remote Viewing (CRV) is a structured method of remote viewing developed within U.S. government-funded programs like Stargate. It was originally called Coordinate Remote Viewing because early tasks used geographical coordinates as “target cues,” though over time it also became widely known as Controlled Remote Viewing. Here’s a high-level overview:
- Origin & Purpose
- Developed primarily by Ingo Swann and researchers at SRI International (Stanford Research Institute) in the 1970s and 1980s.
- Aimed to provide a systematic, repeatable method for “psychic” perception under controlled conditions.
- Basic Premise
- A remote viewer attempts to describe a distant or non-local “target” (an object, location, person, or event) without normal sensory input.
- The target is designated by a simple label—such as coordinates or a random alphanumeric code—so the viewer doesn’t consciously know what the target is.
- Structured Stages
- Stage 1 (Ideogram): The viewer produces a rapid, spontaneous mark or scribble (ideogram) that captures the initial “gestalt” of the target.
- Stage 2 (Sensory Data): Gathering basic impressions—colors, textures, sounds, smells, temperatures—while trying to avoid analysis.
- Stage 3 (Sketching/Dimensionals): Translating these impressions into simple sketches that capture shapes and layout.
- Stage 4 (More Detail): Adding more specific dimensional data (sizes, proportions) and intangible concepts (purposes, functions, moods).
- Stage 5 (Deep Exploration): Often involves special “tools” or prompts to probe ambiguous data.
- Stage 6 (Advanced Work): Can include 3D modeling, detailed sketches, or further exploration of complex targets.
- AOL (Analytical Overlay)
- CRV recognizes the mind’s tendency to guess or interpret impressions.
- Viewers label these guesses as AOL and set them aside to keep pure perception and analysis separate.
- Feedback & Analysis
- Whenever possible, the viewer receives feedback (like photos or a site visit) to compare their session data with the real target.
- Sessions are analyzed for hits, misses, and patterns to refine the viewer’s technique.